D.A.W.N. Game Rules

Don't Ask What Name

Game Overview

D.A.W.N. is a strategic kingdom-building game for 2-6 players. In the aftermath of civilization's collapse, you must establish a new kingdom from the ruins of the old world.

πŸ“‹ Quick Facts

  • Players: 2-6
  • Age: 12+
  • Play Time: 60-120 minutes
  • Objective: Be the last player standing

Game Setup

  1. Create Game Board:

    Terrain tiles are shuffled and placed based on player count:

    • 2 players: 20 tiles
    • 3 players: 25 tiles
    • 4 players: 30 tiles
    • 5 players: 35 tiles
    • 6 players: 40 tiles
  2. Choose Race & Color:

    Each player selects a race (Human, Dwarf, or Elf) and a unique color.

  3. Starting Position:

    Players roll dice to determine their starting tile based on terrain numbers.

  4. Starting Units:

    Each player begins with:

    • 1 Lieutenant
    • 1 Sergeant
    • 1 Corporal
    • 1 Basic Troop (Pike for Humans/Elves, Hatchet for Dwarves)

Turn Structure

Each player's turn consists of 8 phases that must be completed in order:

1. πŸ’° Collect Resources

Gather resources from controlled terrain tiles and collect tax from settlements.

2. πŸšΆβ€β™‚οΈ Movement

Move units to adjacent tiles. Entering uncontrolled terrain may trigger scouting.

3. βš”οΈ Combat

Resolve any combat from movement, encounters, or attacks.

4. πŸŽ–οΈ Training

Train new units or promote existing ones (requires appropriate settlements).

5. πŸ—οΈ Construction

Build or upgrade structures like towers and forts.

6. 🏘️ Settlements

Build new settlements or upgrade existing ones.

7. πŸ’Έ Maintenance

Pay maintenance costs for all units (every 12th month).

8. βœ… Turn End

Complete your turn and pass to the next player.

Races

πŸ‘€ Humans

Abilities:

  • +1 Food from Plains terrain
  • Can use any resource (except Gold) for village upgrades
  • Balanced units with good versatility

Available Units:

Pike, Foot, Archer, Crossbow, Cavalry

πŸ§™β€β™‚οΈ Dwarves

Abilities:

  • +1 Food from Mountain terrain (mining)
  • Extra gold income from all settlements
  • Strong defensive units

Available Units:

Hatchet, Hammer, Crossbow, Berserker

πŸ§β€β™€οΈ Elves

Abilities:

  • +1 Food from Forest terrain (hunting)
  • Archers cost 50% less to produce
  • Fast-moving units with no maintenance on basic troops

Available Units:

Pike, Foot, Archer, Cavalry

Units

πŸŽ–οΈ Officers

Officers provide combat bonuses and are essential for victory. You can only have one of your highest rank.

Corporal β†’ Sergeant β†’ Lieutenant β†’ Captain β†’ Major

βš”οΈ Troops

Basic fighting units that form the backbone of your army. Each race has different troop types.

πŸ“Š Unit Stats

Each unit has the following attributes:

  • Attack: Dice rolled when attacking
  • Defense: Dice rolled when defending
  • Hit Points: Damage unit can take
  • Movement: Distance unit can move
  • Cost: Resources needed to train
  • Maintenance: Ongoing upkeep costs

Settlements

Settlements provide tax income, resource bonuses, and enable unit training. They can be upgraded through a progression chain:

🏘️ Hamlet

  • Tax: 1 Gold
  • Resource Bonus: +1
  • Cost: 2 Food
  • Trains: Corporal, Basic Troops
⬆️

🏘️ Village

  • Tax: 2 Gold
  • Resource Bonus: +2
  • Adjacent Bonus: +1
  • Cost: 5 Food, 1 Other
  • Trains: Sergeant, Archer
⬆️

πŸ™οΈ Town

  • Tax: 5 Gold
  • Resource Bonus: +3
  • Adjacent Bonus: +2
  • Cost: 10 Food, 2 Mineral, 2 Wood
  • Trains: Captain, Crossbow
⬆️

🏒 Minor City

  • Tax: 10 Gold
  • Resource Bonus: +4
  • Adjacent Bonus: +3
  • Cost: 20 Food, 5 Mineral, 5 Wood
  • Trains: Major, Advanced Units
⬆️

🏰 Major City

  • Tax: 20 Gold
  • Resource Bonus: +5
  • Adjacent Bonus: +4
  • Cost: 50 Food, 10 Mineral, 10 Wood
  • Trains: None (economic powerhouse)

Combat

βš”οΈ Combat Resolution

  1. Initiative: Roll 2d6 + slowest unit's movement speed
  2. Attack Phase: Higher initiative attacks first
  3. Roll Dice: Attacker rolls attack dice, defender rolls defense dice
  4. Calculate Damage: If attack > defense, difference becomes damage
  5. Assign Damage: Roll to determine if officers are hit
  6. Counter-Attack: Defender attacks back (if able)
  7. Repeat: Continue until one side is defeated or retreats

πŸ›‘οΈ Combat Modifiers

  • Structures: Towers and Forts provide defense bonuses
  • Terrain: Some units have terrain advantages
  • Special Rules: Pike +5 vs Cavalry, Ranged vs Melee interactions
  • Officers: Provide attack and defense bonuses to units

Victory Conditions

πŸ† How to Win

Last Player Standing: The game ends when only one player remains. You are eliminated when your highest-ranking officer is killed in combat.

⚠️ Elimination

If your highest officer dies, you are immediately eliminated from the game. Your remaining units stay on the board but cannot move, and your settlements become uncontrolled.

πŸ’‘ Strategy Tips

  • Protect your highest officer at all costs
  • Expand carefully - overextension leaves you vulnerable
  • Balance economic growth with military strength
  • Use racial abilities to your advantage
  • Control resource-producing terrain for steady income
  • Build defensive structures in key locations

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